Corrupt: Corrupt are creatures that distort reality. Instead of solid skin texture, they seem to be mainly static noise embodied.
Note: Even if it's not part of their abilities, all Corrupt can use some sort of physical attack. Only exception is The Empress (III)
The Fool (0)
Description: A small creature that resembles visible static noise in the form of a small jester. These are technically the weakest of the Corrupt Arcana. However, they can change they’re shape, and they are dangerous in a group.
Attacks:
Shapeshift – The only talent the fool is capable of, it can change it’s body shape into any weapon, such as a sword, bludgeoning weapon, or even a bow and arrow.
The Magician (I)
Description: A floating small humanoid static noise, wearing a gray cloak and wizard’s hat. This Corrupt can distort elemental alignment to cast elemental magick, in which the cloak and hat changes color. Red = Fire, Blue = Ice, Yellow = Lightning
Attacks:
Fire- A magick attack that causes fire damage.
Blizzard- A magick attack that causes ice damage.
Thunder- A magick attack that causes thunder damage.
The Priestess (II)
Description: A female-shaped static noise that is wearing a robe that is one-half black and one-half white. The priestess has low physical combat capabilities, but their main strength is the ability to scan areas and enemies. As such, they can predict how enemies will move and attack. They also have the ability to use telekinesis.
Attacks:
Scan- This ability allows the Priestess to detect life forms, attacks, etc.
Guidance- Allows the Priestess to communicate with other Corrupt via telepathy.
Telekinesis- This ability allows the Priestess to move objects with their mind.
The Empress (III)
Description: A female-shaped static noise that is sitting in a throne, wearing purple robes, a star crown, and a scepter. They don’t attack themselves, but they have abnormal high amount of HP. They actually distort reality and summon other noise to aid them in combat.
Attacks:
Summon- The only ability she knows. This allows the Empress to summon other Corrupt to her aid.
The Emperor (IV)
Description: A bulky masculine shaped static noise, wearing armor on the arms and legs. The most notable features of it are the crown, the cape, and the long sword it wields. It’s a physical type of Noise, notably having great power while being slow.
Attacks:
Warcry- An ability that strengthens the Emperor and its allies.
Armor Crush – An energy sword pillar aimed at the body. Can temporarily shatter and crush armor.
Helm Crush – An energy sword pillar aimed at the head. Can temporarily shatter any defensive headwear.
The Hierophant (V)
Description: A frail and bent humanoid static noise that seems to be wearing an Epitrachelion (stole), and a priestly hat. As weak as the Heirophant may seem, it is capable of casting powerful status effects, which can be prove to be very terrible.
Attacks:
Sleep- Puts enemy to sleep.
Silence- Stops the enemy from casting magick.
Life Drain- Drains opponent’s life.
Magick Drain- Drains opponent’s magick.
Lovers (VI)
Description: A small static noise that is in the shape of a heart. Inside there is the silhouette of what appeared to be a man and woman, standing next to each other. It does have wings, and two long arms, holding a bow and arrow. This is a Corrupt that is capable of distorting emotions, often casting negative effects on enemies or effects.
Special Attacks:
Charm Shot- An attack that enchants the target with the enemy.
Confuse Shot- An attack that confuses enemies.
Blind Shot- An attack that takes away the enemies’ sight.
The Chariot (VII)
Description: A static noise in the shape of four-legged chimera like beast. It is pulling what appears to be a black deadly chariot, with several spikes where the wheels are. Known for high speed and strength, this corrupt uses its teeth and claws to shred opponents, as well as swinging the chariot around to bash into enemies. However, they seem to have a weakness to magic attacks, and they have a hard time getting back up if the chariot is tipped over. The Chariot Corrupt can carry distortions and other Corrupt within the chariot.
Special Attacks:
Chariot Smash- An attack where the Chariot swings its chariot, smashing anything in the way.
Roar- An attack where the Chariot roars, weakening all defenses.
Smite of Rage- A strike attack that can cause a random status.
Strength (VIII)
Description: A female-shaped static noise that seems slender, wearing a pink gown and wielding thin looking wand. However, despite their frail appearance, they have immense strength, and are capable of wreaking havoc. The more damage they take, the stronger they become, and as such, they are a risk/reward type of physical fighter. It is also notable that they can control the Chariot Corrupt easily, and are often seen riding with it.
Special Attacks:
Inner Strength- An ability where the more damage The Strength takes, the stronger it becomes.
Power Break-A suppressing attack that does damage while lowering the target’s attack power.
Magick Break- A suppressing attack that does damage while lowering the target’s magick power.
Speed Break- A suppressing attack that does damage while lowering the target’s speed.
Defense Break- A suppressing attack that does damage while weakening the target’s defense.
Hermit (IX)
Description: A hunched over impish noise that is carrying a lamp. This class of Corrupt does not excel at physical combat. However, they are capable of performing alchemic attacks, and have been named one of the most knowledgeable Corrupt. They might be able to be bribed if you give them items…
Special Attacks:
Toad: Changes enemies into Toads
Warp: Can change weak enemies or allies into items.
Petrify: Can change opponents into stone.
The Wheel of Fortune (X)
Description: A tall lanky floating static noise that has no legs, but rather large arms. Surrounding the waist is a bladed roulette wheel. The Wheel of Fortune specializes in cursing opponents with random status effects.
Attacks:
Razor Spin- The Wheel of Fortune dashes forward, spinning its wheel into enemies.
Rota Fortuna- The wheel spins around, in which whatever space the ball lands on, an effect is activate. The following could occur: Regular Damage, Poison, Confusion, Berserk, Healing, and Petrify.
The Justice (XI)
Description: Static noise that resembles that of a person, where the bottom half of the torso is a singular floating pillar. Instead of shoulders and arms, there is a silver horizontal beam coming out from both of the shoulder sockets. At the tips of the beam, there is a single scale being held up by chains. This Corrupt specializes in striking opponents with physical attacks, usually using its HP or the Opponent’s HP as a factor.
Special Attacks:
Balance Spin- The upper torso of the Justice Corrupt spins around, bashing any who might be caught in the range of the scales. If the opponent has high HP, it does more damage.
Wither Blow- An attack’s in which the strength is determined by how damage Justice is.
The Hanged Man (XII)
Description: A static noise that resembles a figure being hung upside down by what appeared to be marionette screens, attached to a cross shape control bar that floats. This Corrupt has the ability to manipulate time.
Special Attacks:
Haste- Increases speed of allies.
Slow- Slows down enemies movements.
The Death (XIII)
Description: A static noise that appears as an empty phantom-like cloak. Surrounding this cloak is a ring of bones, and where the head of the of the phantom should be is a skull. This Corrupt is capable of casting dark spells.
Special Attacks:
Death Strike- Shoots out various bones at the opponents in a multi-hitting fashion.
Doom- Creates a countdown over any enemy head. Should it reach zero, that enemy dies. To stop the countdown, The Death Corrupt must be killed.
The Temperance (XIV)
Description: A static noise that appears as a large cup with a pair of white wings, and what appeared to be a gray liquid in its center. This is a support type Corrupt that can heal its allies, as well as bring them back to life.
Special attacks:
Cura- Heals allies in an area.
Revive- Revives a fallen ally.
Esuna- Cures status effects.
Gift- Can give its own life to fully heal all allies.
The Devil (XV)
Description: A static noise that appears to have the lower torso of a black furred goat, has black horns adorned on its head, and has black wings. This Corrupt is capable of using both strong offensive energy attacks as well as physical attacks. However, their defensive capabilities are somewhat poor, but to make up for it, they have above average speed.
Special Attacks:
Hell Claw- Slashes an enemy with a strong Dark Fire claw. Darkra- Casts medium dark damage on enemies.
Dark- Casts dark magic on the enemy.
The Tower (XVI)
Description: The largest of all the Corrupt, this is a static noise that appears as a giant 10-foot person. It wears black armor chestplates, grieves, and gauntlets, and on its head is a helmet that resembles a rook It carries a massive two-handed sword with one hand. The Tower is physically the strongest all the Corrupt, but at the same time the slowest. It specializes in wreaking havoc on a physical level, but sometimes, it requires taking its own life to maximize damage potential.
Special Attacks:
Souleater- Every time The Tower attacks, it costs some HP. In exchange, all of its attacks are insanely powerful.
Sanguine Sword- Uses the sword to absorb the enemies lifeforce.
The Star (XVII)
Description: Appears as a small floating orb of static noise, this Corrupt, while small, actually strengthens its allies when it is around. It can also cast non-elemental magick easily.
Special Attacks:
Brave- Increases the attack strength of any allies.
Faith- Increases the magick strength of any allies.
Comet- Casts non-elemental damage on an enemy in the form of a comet
The Moon (XVIII)
Description: A shadow noise that resembles that of a floating large round with short stubby gray arms and the head of a colorful clown. The Moon specializes in casting gravity magick.
Special Attacks:
Float- Can cast float on anything that is grounded.
Gravity- Deals ΒΌ damage against enemies, as well as weighing them down.
The Sun (XIX)
Description: A static noise in the shape of a multi-limbed person. Behind it is a golden spiked ring, constantly turning. The Sun specializes in casting massive spells on all enemies, at the cost of speed.
Special Attacks:
Prominence: An attack that hits all enemies with fire attacks.
Star Cross: An attack that hits all enemies with a holy energy.
The Judgement (XX)
Description: A static noise that resembles that of an angel, where the wings are of a pure white. In their right hand, they are carrying a trumpet. The Judgment specializes in casting Holy Magick on enemies, using the power of light to seal away darkness.
Special Attacks:
Holy- Crushes enemies with a massive pillar of light.
Saint Cross- An attack that uses a cross formation to strike enemies with light.
The World (XXI)
Description: Leader of the Corrupt, and the almighty unseen force, The World is the maintainer of The Void and Thoth. Leading and guiding the LoC, it is unknown what The World's intentions are, but based on the actions of its minions, it can be certain that The World is the enemy of all. There is only one.